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Showing posts from February, 2016

Return of the Ronin

Starting a new project today.  Well, not a new project.  Resurrecting an old project.  Ronin Riot, which was once a narrative driven beat'em up.  Now its . . well, I guess the kids call them roguelikes but its a randomly generated thing, which is kinda hard to explain. For the time being, the immediate goal is to make a single background, that scrolls and spawns enemies and you just keep killing them. I dunno, we'll see if I keep blogging. Oh, and I'm working on FIght-A-Base and Bloxing. And my book, but that has no place here. Also, I miss CBAS.