Operation Lowered Expectation: Complete

And. . . we're back.  Sorry for the. . . you know what, no.  I am not sorry for the delay.  I'm an indy developer on an indy budget with indy resources.  Guess what, shit happens.

So here's the build;

http://www.fightabase.com/ss/rr062016.zip

(unzip with paths intact, run rr.exe)

New Stuff (that I admittedly did not document well):
-There's an actual game flow now.  The game starts (and ends) with a character select now.  Press escape to end the cycle.  Have fun with that.
-Events were tweaked to work.  Dog summoning, increased rainfall, maybe something else. . .
-Letter box added to UI because lets face it, some of these backgrounds are not 480px tall.
-Health is now reflected in the letter box, the redder it gets the deader you get.
-Enemy life bars have been relocated and tweaked accordingly.
-RIOT bar got a looks tweak, it would be finished but you guys wanted this build before next week didn't you?
-TONS of new animations.  Okay, maybe not tons, but hey I'm getting there.  I also cleaned up some of the ones that were already in there.
-Somewhat related, backgrounds animate now.  Correction, background animate.  The others could if I had properly paletted images.
-RIOT orbs are underway, they spawn sometimes but you can't grab it. 
-Ronin have their own chain strings / paths now and a new attack that only one of them can use.
-I think that's it, nothing else is changed (that I rememeber).
Bug Fixes:
-Fixed a big collision bug in projectiles, namely Ronin's RIOT attack also addressed a bunch of hit reaction bugs
-AI is finally thinking and attacking, unfortunately its currently merciless.
-Altered the gore math so that the cuts make a little more sense.


Known Bugs:
-Whisper's arrows do not work right on hit.
-Looping the map is bad.  Please stop.
-Occasionally you will grab a RIOT orb.  It does nothing.

See previous posts for controls.  Not much is changed / isn't obvious.

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