It's still Sunday here.
Actually I was "done" hours ago, but I elected to shove a couple more lines of code in there, fix floors and tragically make the ai dumber. Whatever, here it is;
http://www.fightabase.com/ss/rr042416.zip
(install: unzip it with paths intact, run rr.exe)
A = Speed, chain them together to build combos
S = Power, causes knockdowns and dismemberment.
A+S = RIOT, fill your RIOT meter then unleash the ultimate attack.
D = Defense, they're not attacking again so I guess this is a taunt.
X = Jump.
The clever will find ways to link these things together and make huge deadly combos, the boring will wait until its more of a game with less glitches. As RIOT builds, so does your speed and damage. When its full, you can use the RIOT attack. RIOT bleeds once you get boring again, but if you cap it you'll bank the attack until you decide to use it.
New Stuff:
A UI. Fonts, names, and life bars. Know what you're doing! Does anyone have any cool fonts?
A map. Procedurally generated. Don't be shocked if it crashes if you loop too much.
Exits and multiple (empty) rooms. They support their own enemy loadouts. I'm actually really proud of this.
A couple other tiny things. Its been a long few weeks and I take bad notes.
Current Bugs:
The biggest and most annoying is that enemies occasionally die and get dismembered and also sometimes disappear. You'll know if you got one because the doors won't open.
You'd probably consider the animation situation a bug. That bugs is called its hard to code and align sprites. But more are coming. The game doesn't look like this. It bothers me too.
http://www.fightabase.com/ss/rr042416.zip
(install: unzip it with paths intact, run rr.exe)
A = Speed, chain them together to build combos
S = Power, causes knockdowns and dismemberment.
A+S = RIOT, fill your RIOT meter then unleash the ultimate attack.
D = Defense, they're not attacking again so I guess this is a taunt.
X = Jump.
The clever will find ways to link these things together and make huge deadly combos, the boring will wait until its more of a game with less glitches. As RIOT builds, so does your speed and damage. When its full, you can use the RIOT attack. RIOT bleeds once you get boring again, but if you cap it you'll bank the attack until you decide to use it.
New Stuff:
A UI. Fonts, names, and life bars. Know what you're doing! Does anyone have any cool fonts?
A map. Procedurally generated. Don't be shocked if it crashes if you loop too much.
Exits and multiple (empty) rooms. They support their own enemy loadouts. I'm actually really proud of this.
A couple other tiny things. Its been a long few weeks and I take bad notes.
Current Bugs:
The biggest and most annoying is that enemies occasionally die and get dismembered and also sometimes disappear. You'll know if you got one because the doors won't open.
You'd probably consider the animation situation a bug. That bugs is called its hard to code and align sprites. But more are coming. The game doesn't look like this. It bothers me too.
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